KEY SPECIFICATIONS & HIGHLIGHTS
Canvas 2D rendering
60 FPS game loop
Grid collision logic
Responsive controls
01 / THE PROBLEM
The Challenge
Exploring high-performance 2D rendering and collision physics in the browser without relying on external heavy game engines.
02 / THE SOLUTION
The Solution
A lightweight TypeScript implementation leveraging HTML5 Canvas 2D, requestAnimationFrame game loops, and coordinate-based collision detection.
03 / TECHNICAL ARCHITECTURE
System Architecture & Data Flow
FRONTENDReact / Next.js
LOGICTypeScript
STORAGESQLite / Supabase
DEPLOYMENTVercel / Cloud
Tech Stack:TypeScriptCanvas API
04 / LESSONS LEARNED
Key Takeaways & Engineering Insights
Decoupling game state updates from rendering frames is essential to prevent speed variations on high refresh rate displays (60Hz vs 144Hz).